The leader of crowd funding is currently Kickstarter. Of the top ten projects on this website, five are related to video games. The top of these projects is the OUYA game console. OUYA made 8.6 million dollars with over 63,000 backers. OUYA may not be as large as Xbox or Play Station but in just two years time, but OUYA has put out nearly a thousand games. The community based beginnings have continued as OUYA opens its platform to small time indie developers allowing it to produce so much. Other popular crowd funding based hardware includes the Oculus Rift which acts as an immersion addition to a PC.
Kickstarter has also directly led the way for games to be produced by a developer that may not have the startup funds necessary. This concept of the consumers contributing to the development of a game is not something gamers are opposed to. The Economist concludes that a major reason why these games get funded is because the average American gamer is 37 and has plenty of disposable income to pay a little extra for games. Crowd funding also helps the industry itself. Large developers such as Electronic Arts or Activision have seen large profits by sticking to sequels or similar ideas at triple A titles. This has greatly decreased the diversity of games on the market, pushing consumers to crowd funded games for some new content. It is hard for a gamer to find new games to enjoy when half of the ones at Gamestop are military shooters. This is supported by the fact that the three largest games supported on Kickstarter have been from from underrepresented genres. This idea eliminates the need for the middle man, which is the publishers who would typically fund a games development.
Media convergence is also aided with crowd funding of the web series Video Game High School. Crowd funding has seemingly been a hit in media as a whole. RoosterTeeth, a gaming content based company, made history by setting the record for most money raised for a movie. Only time will tell if these projects will continue to profit.