Video games is no doubt a growing
and new form of media. This article from the Guardian by Steve Boxer
entertains the relationship between movies and video games. Boxer does this
through analyzing the various technical and artistic aspects of both
genres.
No one
will deny that the video game industry has made very powerful strides in recent
years. However, few will conclude that video games have separated themselves
from other mediums such as television and movies. For example, The Walking Dead
game series from Telltale borrows many aspects from the television show of the
same name. It even goes as far as to separate iterations into episodes and
seasons. Boxer cites his main example, The Imaginarium. The Imaginarium is the
team behind the Xbox One debut exclusive Ryse:
Son of Rome. Imaginarium was partially co-founded by movie
motion-capture hero, Andy Serkis. "There
was probably a time when people in the games industry wanted to emulate films,
but now it's very much the other way around: the technology is driven by video
games," quoted Serkis. Motion capturing is when actors
use tracking to match visuals in real life to computer generated ones. This
method of effects is now shared with both movies and video games. Boxer got a
chance to interview the man behind the motion capture of the main character in
Ryse. "What we can do now, in real-time, is produce imagery
and emotional experiences within a game." I think any gamer will admit to
atleast tearing up to the ending of one of their favorite games. This emotional
experience is what I think connects video games to the consumer. The first ten
minutes of The Last of Us is just as impacting as that of Up.
Now Imaginarium has been hired for the work on the film
adaptation of Animal Farm by George Orwell. This is most likely due to the
success and beauty of Ryse. I personally am excited to see this continued
relationship of movies and games. What do you think about this. Are games just
as much a crucial medium as movies are? And yes, I do plan on talking about
video games becoming movies and vice versa.
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